So, one the things i do in magic is pick the unplayable cards and find the ways to play them. However, I have my own stipulations for what qualifies as playing them, or at least playing them correctly.
1) No infinite combos.
2) The card must be the center piece of the deck if possible.
3) The card should be played in a way that flows with its natural behavior.
4) Only type 2 decks are allowed.
5) The deck should maximize its winning potential while still maintaining its focus.
The current card I've been working on a deck for is immortal coil. So, let’s break down immortal coil and what we could do with it:
The Card:
Ok, so let’s look at what immortal coil has to offer:
- We could use it to draw cards, at the price of what will be our own life.
- I am always up for doing this and we have to make sure we take advantage of this. However, I don’t think it would be a good idea to use this ability excessively. We could do this, but it won’t then unfortunately the damage prevention won’t be executed. So, I think the ability would be best served being used at the end of turns or when you know you are safe. This will break down to be Once or Twice every turn.
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- Any damage dealt to you is prevented.
- Definitely, we want to use this. It’s in the spirit of the card, and its has got to be used.
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- The number of cards in your graveyard becomes your life total. Consequently, no graveyard and your dead.
- The downside, we always have to have a graveyard. Even if it means loosing things we really want to use.
- This is unavoidable unfortunately, if the lose the game ability triggers it is over you are done, unless you have a platinum angel. If you do have a platinum and can’t get a card into the graveyard then you create a draw so it’s pointless. So, platinum angel may not be a bad idea but it definitely would require a card that could throw cards into your graveyard in order to avoid a draw for the game.
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- Let’s not overlook the obvious, its an artifact.
- This is important because we can disenchant it, make it cheaper, use it with any other cards that greatly enhance, or destroy artifacts. Fracturing gust would not be a bad example.
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- It’s a black card so it doesn’t have to be an an artifact only deck.
- We have to look for black cards that are going to enhance this cards effect. Immediately, playing some resurrection cards seems like a given since its black.
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What can we do knowing all this?
My choice of strategy for immortal coil is to use it as a stall. Ideally, it would be used as follows, start weakening your opponents early and getting cards into your graveyard. Then once your own life is low bring out the coil to become your new life total. Gain life as the coil removes cards from your graveyard. Lastly, just as your about to lose the game again destroy the coil and go back to 20. Rinse and repeat. This should make you hard to kill and buy you time to kill the opponent.
| Creatures | 3x Beacon of Immortality | Sorcery | ||
| 4x Swans of Bryn Argoll | 3x Righteousness | 2x Wrath Of God | ||
| 3x Beacon Of Unrest | ||||
| Instants | Enchantment | |||
| 4x Batwing brume | 3x Aura Of Silence | Artifact | ||
| 4x Holy Day | 2x Steel Of The Godhead | 3x Immortal Coil | ||
| 2x Pollen Lullaby | 3x High Ground | |||
| 2x Angelsong | 2x Spiteful Visions |
Nothing left to do but to try it out. I’ll post results after everything is done.
Add Helix Pinnacle. Take out Steel of the Godhead and Spiteful Visions.
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