Friday, January 30, 2009

Helix Pinnacle - Climbing 100 stairs to the top



After toying with "blample" as my way of keeping people off me while I reach 100 counters I realized that I will never reach 100.  I end up killing my opponents with "blample" effects.  So I rebuilt the deck with some Conflux goodness.

The idea is simple.  If any permenant gives me the stink-eye, destroy it!  I find this much more fun to play the alternate style called "Fog Machine".

Upwelling with Doubling Cube allows me to squirrel away mana and double it for massive ammounts.  Add the Rings of Brighthearth to double it again.  100 counters is in reach.  

Wednesday, January 21, 2009

One Deck to Rule Them All!


I'm issuing a deck challenge!  We are all to make Nicky B decks.  Interdimensional showdown!

Tuesday, January 20, 2009

Immortal Coil Follow-Up

The immortal coil deck proved to be in my opinion unsuccessful. The fundamental flaw was not in it's ability to stall and survived. It did this quite excellently. However, i think the flaw was much more in it's ability to really showcase the stalling capabilities of immortal coil. I feel that in type 2 immortal coil is a bust. I would like to use it to its full potential by using every ability. However, there are ways of stalling that are so much more capable of extending the game. As a result, immortal coil is a poor way of stalling even though that is what it was made for. As for now I will stop attempting the Immortal Coil deck.

Immortal Coil Deck Rating: Failure

Multiplayer Friendly Mill Deck V3.2


In this post I'll be discussing one of my favorite decks I've built in the past year; a (then) Type 2
mill deck centering around Jace Beleren and Oona, Queen of the Fae. This deck first saw life as a toned down merfolk themed deck that relied on the merfolk for defense and secondary mill once a player had been Traumatized. Many revisions later it evolved as a wizard theme with the wizards playing the same role as the merlfolk. Ultimately, both versions had very little success and I did not enjoy either of the playstyles centered around a creature type. It wasn't until Shadowmoor hit that Oona, Queen of the Fae and Swans of Bryn Argoll came out when the initial idea I had started to materialize in a form I liked. I discarded all the wizards and slimy merfolk and incorporated a defensive list of creatures while mill cards like Traumatize and Sanity Grinding, and eventually Jace, cleared everyone's libraries. The final version is as such:



Spells

Creatures

Lands

The main goal here is to hit each opponent on the table with a Traumatize (if there are enough to go around), then slowly work your way around the table with other spells like Memory Sluice or Sanity Grinding while using cheap defensive cards like Plumeveil and Darkness. This is the preffered method as you gain only an enemy or two at a time so as not to draw too much attention. When conditions are right a Dreamborn Muse can have a great effect of milling the whole table at once, but usually this makes the whole table turn against you, so they are generally used sparingly. The defensive all-star of this deck is undoubtedly the Swans. He is such a psychological deterent that something the likes of an Akroma couldn't even produce. No one in their right mind wants to attack the mill guy when the end result is you getting milled even more while ideally not haven done much to hurt him. Mr. Beleren is the ubiquitous jack of all trades. He's there to keep the cards flowing, take hits that would otherwise drain my life, and finish off the poor sap left to go one on one with me, all that for 3 mana...

This deck has a very good win ratio, with most people trying to ignore me until the end where they think they're much better off facing against me. It has a very explosive card milling between the Traumatize, Sanity Grinding, and Jace, and good defensive cards such as the Swans, Darkness, Extirpate, and Damnation.

Monday, January 19, 2009

Feral Hydra Deck AKA Mafia Deck

Does anybody actually read this? Probably not but whatevers. Time to post a deck I recently made that is worth posting. My Feral Hydra deck or what the group calls it the Mafia Deck.



You might be wondering what similarities does the mob have with a multiple-headed beast? The answer is...there is none. The deck essentially helps the table out by playing cards that benefit other players, for a price. That is were the Feral Hydra comes in. The other players place counters on the Feral Hydra as a form of payment. Do you need to search for a land? Maybe draw a few cards? How about keeping keeping a critter of yours alive? Or keeping yourself alive? In a bind and need to look for a creature? Wishing you could do just a bit more damage? I've got an offer you just cannot refuse.

Deck List

Creatures
Instants
Sorcery
Artifacts
Enchantments
There it is. The deck is packing heat to show would be Federal agents that they don't want to mess with the family. Damage is dealt directly to the player to avoid any messy and complicated red tape known as the combat phase.

How well does it do? The deck has done well in the playgroup. Don't cross the family and you won't end up in the Hudson with cement shoes. Plus, it is here to help!

Saturday, January 17, 2009

Immortal Coil Attempt V3

So, one the things i do in magic is pick the unplayable cards and find the ways to play them.  However, I have my own stipulations for what qualifies as playing them, or at least playing them correctly. 

1) No infinite combos.

2) The card must be the center piece of the deck if possible.

3) The card should be played in a way that flows with its natural behavior.

4) Only type 2 decks are allowed.

5) The deck should maximize its winning potential while still maintaining its focus.

The current card I've been working on a deck for is immortal coil.  So, let’s break down immortal coil and what we could do with it:

The Card:

Ok, so let’s look at what immortal coil has to offer:

  • We could use it to draw cards, at the price of what will be our own life. 
    • I am always up for doing this and we have to make sure we take advantage of this. However, I don’t think it would be a good idea to use this ability excessively.  We could do this, but it won’t then unfortunately the damage prevention won’t be executed.  So, I think the ability would be best served being used at the end of turns or when you know you are safe. This will break down to be Once or Twice every turn.
  • Any damage dealt to you is prevented.
    • Definitely, we want to use this.  It’s in the spirit of the card, and its has got to be used.
  • The number of cards in your graveyard becomes your life total.  Consequently, no graveyard and your dead.
    • The downside, we always have to have a graveyard.  Even if it means loosing things we really want to use.
    • This is unavoidable unfortunately, if the lose the game ability triggers it is over you are done, unless you have a platinum angel.  If you do have a platinum and can’t get a card into the graveyard then you create a draw so it’s pointless. So, platinum angel may not be a bad idea but it definitely would require a card that could throw cards into your graveyard in order to avoid a draw for the game.
  • Let’s not overlook the obvious, its an artifact. 
    • This is important because we can disenchant it, make it cheaper, use it with any other cards that greatly enhance, or destroy artifacts.  Fracturing gust would not be a bad example.
  • It’s a black card so it doesn’t have to be an an artifact only deck.
    • We have to look for black cards that are going to enhance this cards effect.  Immediately, playing some resurrection cards seems like a given since its black.

What can we do knowing all this?

My choice of strategy for immortal coil is to use it as a stall. Ideally, it would be used as follows, start weakening your opponents early and getting cards into your graveyard.  Then once your own life is low bring out the coil to become your new life total.  Gain life as the coil removes cards from your graveyard.  Lastly, just as your about to lose the game again destroy the coil and go back to 20.  Rinse and repeat.  This should make you hard to kill and buy you time to kill the opponent.

 

Creatures 3x Beacon of Immortality Sorcery
   
4x Swans of Bryn Argoll 3x Righteousness 2x Wrath Of God    
    3x Beacon Of Unrest    
Instants Enchantment      
4x Batwing brume 3x Aura Of Silence Artifact    
4x Holy Day 2x Steel Of The Godhead 3x Immortal Coil    
2x Pollen Lullaby 3x High Ground      
2x Angelsong 2x Spiteful Visions      

 

Nothing left to do but to try it out.  I’ll post results after everything is done.

My Magic Playgroup

I like playing magic: the gathering and more importantly building decks that most people would shy away from. Generally, in my playgroup we have five players and play 5-way free-for-alls pretty much exclusive.  So in our group each one of seems to display our own individual play styles.  I would bet most groups probably break down to have similar character.  The players are kevin the shock killer, nusret the steady ready battler, eugene the cunning mongoose, jen the reckless, and me i’m the snowballer.

Kevin the Shocker

Strategy

Basically, kevin’s decks work on a simple premise, “Kill them big, but don’t let them see it coming”.  He is always was backed up by cards that suddenly cause a damage explosion (e.g. vicious shadows, notorious throng, corrupt, etc.). 

Success rate

This shocker strategy often leads to streaky totals.  As far winning or loosing if the shocker is goes untouched early he will have enough weapons at his disposal to kill the entire table at once.  This is where all the wins come from and usually wins come strung together as we usually overlook this player early until its too late.  The downfall of this is that eventually everyone will be tired of getting sucker punched, and will start killing the shocker player before he even gets close or bringing his life low enough where it would be difficult to comeback.

Originality

The originality spectrum in Kevin’s deck ranges greatly sometimes he will show up with the same boring old soldier deck everyone is used to seeing, and next week he will hit you a new creative way to use a clearly powerful card.  However, as far as being the most original he usually isn’t because he wouldn’t always use cards that lack the necessary power level.

In traditional magic terms kevin is a mix between Johnny, and Timmy, if you ask me anyway.

 

 

Nusret the Steady Ready Battler

Strategy

As crazy as this sounds, I sometimes think that nus’ strategy is actually to have a counter to every action you are going to take.  His style is very reactive, to what you are attempting to do, and if you decide to do nothing he spices it up with enough pro-active power cards to make you shiver. 

Success Rate

This strategy seems to enjoy a very high success rate in our group.  Why?  beats me.  It’s kind of like no one ever wants to hit him early.  The only time that early in the game nusret faces alot of adversity is when he has absolutely nothing, then people hit him before he becomes a serious pain. Overall, nusret is probably has the highest win percentage in our group. 

Originality

In this department nusret doesn’t usually excel because his decks are reactive and which cards he uses are determine by what cards others are playing.  While the end result may not be like many other decks around, the themes of the decks don’t usually stray from a stereotypical battle decks.  When nusret does create decks that aim at originality sometimes they border and flat-out silly mess.  There is a difference there a silly deck works so hard to be original that it creates a extremely ridiculous way of winning, and usually becomes ineffective as a result, it if was effective it would not be silly it would just be ingenious.

 

 

Eugene the cunning Mongoose

Strategy

Eugene’s strategy is the simplest and most straight-forward of the bunch.  He strategy is good’ol survival.  Yep, that’s it make it to the last 2.  His decks usually feature protection cards, and cards that buy you an extra turn or two.  Usually, you don’t want to be left as the last player on the table with the mongoose.  If you are the last player with the mongoose it usually means he didn’t use much of his survival cards to get there.  Why?  because early in the game often he looks weak and since his strategy is straightforward he gets left alone.  Then the end of the game comes and you find yourself 1-on-1 with a guy who will kill you slowly and painfully.

Success Rate

Does he win alot?  Eugene started out with a much higher win rate than he has been having lately.  At first,  we were not saavy to his strategy and so he was piling up some wins.  However, at this point due to a lack of rotation in his decks and a familiarity with his strategy  his wins have become fewer and farther between.

Originality

Not much.  Just play’s power cards he likes.  However, in his defense he does not make as many decks as the rest of us, and so this category is rather unfair towards him.

Jen the Reckless

Strategy

Kill,  Maim,  Kill!  Seriously, she likes to come out swinging.  Usually the reason someone dies nice and early, or the reason everyone has gotten hurt.  It ends up working out that she usually runs out of steam but does little mid-game and then finishes with a strong late-game push again. 

Success Rate

Surprisingly,  somewhat high not as high as nusret but she usually mops up games that comes down to one player breaking a triangle is favor of one of their opponents.

Originality

none.  Only has 2 decks and usually plays with everyone else’s decks, however, just like eugene before this category really doesn’t apply to her.  Since she isn’t really a deck-builder and much more of just a player.

Eli the snowballer

Strategy

My strategy is to try and do something so viciously that it becomes unstoppable. It parallels kevin’s strategy except that my attacks can be seen coming from a mile away.  I basically let you see what i’m doing and i dare you to stop it. 

Success Rate

Admittedly, my success rate is not the best.  When people see it coming they tend to retaliate, who would have thought people wouldn’t just sit there and die quietly.  However, the victorious i do get i feel are well-worth all the loses since they usually are the result of some long-winded plans executing the way intended it to.

Originality

I like to believe that my decks are the most original.  However,  I think I am biased and so i will stop discussing this area of my magic game.

Alright so this is my magic playgroup.  Hopefully, as we gather to play i will post-up deck-lists and game summaries of how things went.  I’m tired of typing now.